Three.js
A JavaScript 3D library for building and rendering 3D scenes in the browser, with cameras, geometries, lights, materials, animation and loaders.
A JavaScript 3D library for building and rendering 3D scenes in the browser, with cameras, geometries, lights, materials, animation and loaders.
Starting price
—
Best for
—
Free trial
—
Explore options
See how Three.js compares
Three.js is a practical fit for buyers evaluating focused AI tooling.
- What is Three.js?
- A JavaScript 3D library for building and rendering 3D scenes in the browser, with cameras, geometries, lights, materials, animation and loaders.
- Who is it for?
- Front-end and creative developers building interactive 3D graphics, visualizations or games that run in a web browser.
Product information
What this product does
Sourced from threejs.org
It is for web developers who want 3D graphics on a web page. Writing raw WebGL or WebGPU shader code for every mesh, light and camera is slow and error-prone. Three.js gives ready-made classes such as PerspectiveCamera, BoxGeometry, MeshStandardMaterial and DirectionalLight, plus loaders and an animation system, so a scene takes a few dozen lines. For example, a developer can load a model, light it and animate it in a browser canvas.
A JavaScript 3D library for building and rendering 3D scenes in the browser, with cameras, geometries, lights, materials, animation and loaders.
Built for Front-end and creative developers building interactive 3D graphics, visualizations or games that run in a web browser..
Auto-extracted, not editor-verified
Works With
Platforms
- Web
Company & Maker
Who built Three.js?
- Product
- A JavaScript 3D library for building and rendering 3D scenes in the browser, with cameras, geometries, lights, materials, animation and loaders.
- Founded
- 2010
- Founders
- Ricardo Cabello - Creator
Some facts above are based on publicly available information and may have changed.
The maker hasn't published a public statement we can verify yet.
Problem Solved
What problem does Three.js solve?
It is for web developers who want 3D graphics on a web page. Writing raw WebGL or WebGPU shader code for every mesh, light and camera is slow and error-prone. Three.js gives ready-made classes such as PerspectiveCamera, BoxGeometry, MeshStandardMaterial and DirectionalLight, plus loaders and an animation system, so a scene takes a few dozen lines. For example, a developer can load a model, light it and animate it in a browser canvas.
Researched with AI · Data refreshed yesterday · How we score
Full Report Access
Unlock the verified intelligence before you decide
Three.js is a JavaScript library that simplifies WebGL development for rendering 3D graphics in web browsers. Developers use it to build interactive visual experiences without writing low-level shader code.
Who should use
Buyer-fit is derived from approved personas and use-case evidence. Search-volume noise stays labeled separately.
Best-fit workflows
- Renders interactive 3D models directly inside standard web pages
- Animates complex particle systems and lighting effects in browsers
- Builds browser-based virtual reality and augmented reality applications
Pricing reality
Vendor stated
Free and open source
Actual cost
Free and open source
Pricing reality
Last updated Oct 2026
Starting price
--
Mindber only shows named plan cards when they come from linked pricing evidence. If the tier data is incomplete, this page falls back to the listed starting price instead of fabricating plan names or $0 tiers.
General buyer tips
Common across software subscriptions, not findings about this product.
True cost for your case
LIVE ESTIMATEEstimated spend
--Starting price has not been verified from a linked pricing source yet.
Prices change often — confirm on the vendor's site before you buy.
Compare this product in-line
Start with a suggested alternative or type another tool to jump into a side-by-side comparison.
Activity signals
Insufficient data
Only 6 of 5 minimum public signals linked. Score appears once we collect 0 more independent signals.
HOW THIS TOOL SCORES
Scores compare this tool with similar tools similar tools in its category. Use it to judge Innovation and Capability before you shortlist.
Innovation Index™
Is it new, different, and easy to understand?
Medium confidence (50%) - some sub-scores have thin evidence.What this means →
Functionality Score™
Does it cover the jobs buyers expect, and can it keep up?
Low confidence (30%) - some sub-scores have thin evidence.What this means →
Data sources
Traffic & search proof
Public view keeps the ratio story. Paid view unlocks exact monthly visits, full region coverage, and CPC-level keyword intelligence.
Google Trends live interest
Live Google Trends data for Three.js: interest over time, regions, topics, and related queries.
Tracks 12-month Google search interest on a 0-100 relative interest scale.
Includes regional demand, so readers can see where search interest is strongest.
Includes related topics and related queries to surface adjacent demand and search intent.
FAQ
Only linked Q and A rows are shown. Empty FAQ data stays hidden.
Sources and methodology
Only evidence with a linked source record or explicit feature provenance is shown here. Data without provenance stays off the page.
COMMUNITY CREDITS
Have you used Three.js? Earn credits.
Verified contributions help the page stay honest. The wider member action set still lives in your dashboard so the public page stays focused on the two highest-signal workflows.
Write a verified review (200+ words) → earn 1 credit
Share the setup context, what worked, and what broke. Mindber rewards specific, evidence-backed reviews instead of one-line praise.
Write verified reviewSpot incorrect data? Submit a correction → earn 1 credit
Flag stale pricing, wrong traffic signals, or broken links and the editorial team will re-verify the record.
Submit correctionMaker access, comments, ratings, and verification requests remain available inyour dashboard.
Community audits
Member opinion — not a Mindber assessment
Be the first to audit Three.js
No member audits yet. Rate it from 1 to 5 and share what worked and what didn't.